@startuml
sprite $wb_incandescent [48x48/16] {
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!define MATERIAL_WB_INCANDESCENT(_alias) ENTITY(rectangle,black,wb_incandescent,_alias,MATERIAL WB_INCANDESCENT)
!define MATERIAL_WB_INCANDESCENT(_alias, _label) ENTITY(rectangle,black,wb_incandescent,_label, _alias,MATERIAL WB_INCANDESCENT)
!define MATERIAL_WB_INCANDESCENT(_alias, _label, _shape) ENTITY(_shape,black,wb_incandescent,_label, _alias,MATERIAL WB_INCANDESCENT)
!define MATERIAL_WB_INCANDESCENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,wb_incandescent,_label, _alias,MATERIAL WB_INCANDESCENT)
skinparam folderBackgroundColor<<MATERIAL WB_INCANDESCENT>> White
@enduml